Search Unity

LWRP Flickering Spotlight

Discussion in 'Universal Render Pipeline' started by ARideout, Dec 13, 2019.

  1. ARideout

    ARideout

    Joined:
    Sep 7, 2017
    Posts:
    7
    I am getting some flickering from a spotlight in the LWRP. Light mode is set to mixed, and there is a baked lightmap in the scene. There are only 3 spotlights in the scene total that are providing any sort of realtime lighting, so don't believe it is triggering vertex lighting. Objects in this scene are mostly all set to static (tanks are not static). Unity 2019.2.15f (and 2019.2.9f).

    Anyone else experience this? Or have any possible solutions?

     
    JesOb likes this.
  2. JesOb

    JesOb

    Joined:
    Sep 3, 2012
    Posts:
    1,109
    We had experience this too.

    Have no chance to test URP on Unity 2019.3 yet
     
  3. Sky77

    Sky77

    Joined:
    Jan 30, 2014
    Posts:
    171
    It's irremediably broken on LWRP: it seems that the number of lights affecting a single object is never properly calculated.

    We have the same problem and gave up any hope: there's nothing you can do to fix this, aside maybe from upgrading to URP and Unity 2019.3 at least.