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LWRP directional light culling mask not working?

Discussion in 'Graphics Experimental Previews' started by eobet, Jun 3, 2018.

  1. eobet

    eobet

    Joined:
    May 2, 2014
    Posts:
    176
    Or is it just me?

    I'm using Unity 2018.2.0b6.
     
  2. Grimreaper358

    Grimreaper358

    Joined:
    Apr 8, 2013
    Posts:
    789
    This seems to be a bug
    upload_2018-6-6_10-15-22.png
     
  3. FlorianBernard

    FlorianBernard

    Joined:
    Jun 9, 2015
    Posts:
    165
    Any update on this @Grimreaper358 ? It seems like it still not fixed in LWRP 4.6.0 / Unity 2018.3
     
  4. Grimreaper358

    Grimreaper358

    Joined:
    Apr 8, 2013
    Posts:
    789
  5. phil_lira

    phil_lira

    Unity Technologies

    Joined:
    Dec 17, 2014
    Posts:
    583
    Hi, as for LWRP this issue is fixed in 2019.1 (with an upcoming fix for shadows in work)
    Unfortunately, this will not be backported to Unity 2018 version.
     
  6. Zipe92

    Zipe92

    Joined:
    Mar 5, 2015
    Posts:
    27
    Hi, sorry if it's OT,
    and what about light culling mask in HDRP? Is there any ETA? Thank you.
     
  7. phil_lira

    phil_lira

    Unity Technologies

    Joined:
    Dec 17, 2014
    Posts:
    583
    afaik that's already supported in 5.x version of HDRP.
     
    Zipe92 likes this.
  8. yuyoungliu1991

    yuyoungliu1991

    Joined:
    Jan 23, 2019
    Posts:
    2
    i don't think it is supported in LWRP 6.7.1