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LWRP camera stacking alternatives

Discussion in 'Universal Render Pipeline' started by Ramobo, Jun 17, 2019.

  1. Ramobo

    Ramobo

    Joined:
    Dec 26, 2018
    Posts:
    212
    In the built-in renderer, I used a main camera for general stuff and a UI camera on top of it that only rendered world space UI elements. That allowed me to have my interaction prompts render on top of everything. On LWRP, camera stacking is not supported for now. Are there any alternatives for this?

    I'm already going to mention that I don't want any crazy setups like using a custom shader. Camera stacking worked nicely with little setup.
     
    Alverik likes this.
  2. rubenpvargas

    rubenpvargas

    Joined:
    Jul 18, 2012
    Posts:
    34
    They are gloing to provide a solution for this in the future, im in the same boatd as you, cant migrate to lwrp because of that
     
    Alverik likes this.