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LWRP being Deprecated for Universal Render Pipeline? (SRP)

Discussion in 'Universal Render Pipeline' started by ROBYER1, Jul 9, 2019.

  1. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,454
    I was just checking the LWRP changelog (to see if Speedtree support had been added yet) and noticed that upcoming version 7.0.0 details LWRP being deprecated for Universal render pipeline?

    I was thinking of switching over to using SRP for an upcoming project for LWRP on VR devices, but Universal Render Pipeline sounds almost identical to the standard 3d renderer in Unity.. I assume there will be performance improvements otherwise it wouldn't be worthwhile. Shall I hold off on LWRP for Universal Render Pipeline?

    Changelog
    https://github.com/Unity-Technologi...ity.render-pipelines.lightweight/CHANGELOG.md

    Info on Universal Render Pipeline
    https://github.com/Unity-Technologi...r-pipelines.universal/Documentation~/index.md
     
  2. Tim-C

    Tim-C

    Unity Technologies

    Joined:
    Feb 6, 2010
    Posts:
    2,225