Search Unity

LWRP and camera depth texture

Discussion in 'Universal Render Pipeline' started by sebas77, Jul 23, 2019.

  1. sebas77

    sebas77

    Joined:
    Nov 4, 2011
    Posts:
    1,642
    it seems to me that there isn't any way to prevent the shader to output to the render target and the camera depth render target. Is this correct? I would like to profile on low-end machines the difference without the camera depth render target as I don't even think we are using it.
     
  2. sebas77

    sebas77

    Joined:
    Nov 4, 2011
    Posts:
    1,642
    It seems that what I wrote is not true, so I am investigating further