hello I'm trying to apply depth texture to the implementing of the performance of near shore foam. When I switch the platform to andriod, the performance of depth texture becomes bad. It seems that the update of depth texture is behind the update of color attachment. Like this： The blue area which's pixels are supposed to be behind the objects represents the depth of scene's objects . When the objects moves, the blue area appears. Using LWRP, 2019.12, targeting mobile platforms. Shader works good in legacy RP and D3D api. Can someone help?