hello I'm trying to apply depth texture to the implementing of the performance of near shore foam. When I switch the platform to andriod, the performance of depth texture becomes bad. It seems that the update of depth texture is behind the update of color attachment. Like this: The blue area which's pixels are supposed to be behind the objects represents the depth of scene's objects . When the objects moves, the blue area appears. Using LWRP, 2019.12, targeting mobile platforms. Shader works good in legacy RP and D3D api. Can someone help?