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LW RP Shader Graph performance on mobile

Discussion in 'Shaders' started by Nieles_GH, Jun 13, 2018.

  1. Nieles_GH

    Nieles_GH

    Joined:
    Jun 26, 2017
    Posts:
    7
    It's unclear to me if shaders from the shader graph (PBR graph) are supposed to be mobile optimized.
    From what I see I would not want a PBR shader on mobile because I for example just want a simple diffuse or vertex colored material without all the extras like alpha or metallic, emission, etc.

    But then I'm a bit confused because LW RP is supposed to be optimized for mobile, yet there is no way to make mobile optimized shaders?