Search Unity

  1. Check out the Unite LA keynote for updates on the Visual Effect Editor, the FPS Sample, ECS, Unity for Film and more! Watch it now!
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  5. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

LW RP Shader Graph performance on mobile

Discussion in 'Shaders' started by Nieles_GH, Jun 13, 2018.

  1. Nieles_GH


    Jun 26, 2017
    It's unclear to me if shaders from the shader graph (PBR graph) are supposed to be mobile optimized.
    From what I see I would not want a PBR shader on mobile because I for example just want a simple diffuse or vertex colored material without all the extras like alpha or metallic, emission, etc.

    But then I'm a bit confused because LW RP is supposed to be optimized for mobile, yet there is no way to make mobile optimized shaders?
    kbabilinski likes this.