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Lux-an-open-source-physically-based-shading-framework

Discussion in 'Assets and Asset Store' started by larsbertram1, Mar 19, 2014.

  1. larsbertram1

    larsbertram1

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    not that i know...
     
  2. Malkalypse

    Malkalypse

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    I will post the screenshots tomorrow.
     
  3. Malkalypse

    Malkalypse

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    So as you can see, things are definitely not working for me as they should

    16ae5dea67603e351d87fb4bfc748862.png 5fef891bc2b84c7bf897ba613707c542.png 65cfb513c3bf1ca113ff04f869531924.png
     
  4. Malkalypse

    Malkalypse

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    Anything?
     
  5. larsbertram1

    larsbertram1

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    still works fine on my end...
     
  6. Malkalypse

    Malkalypse

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    Okay but, any idea why it isn't working for me?
     
  7. larsbertram1

    larsbertram1

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    no. mybe you are using deferred and did not assign the needed deffered lighting and reflection shadersß
     
  8. Freznosis

    Freznosis

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    Shaders were working fine, now they won't compile. I created a new material and the shaders randomly broke and won't compile now. Any thoughts?
     

    Attached Files:

  9. larsbertram1

    larsbertram1

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    that looks like a very strange error...
    maybe duplicating one of the included plus standard helps?
     
  10. Freznosis

    Freznosis

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    The duplicated shader seems to compile fine, but not the original. Is there a reason that works?

    I decided to try and restart Unity after clearing ShaderCache and it seems the materials work again, but for some reason the shaders can't be selected. They still exist in the "Failed to Compile" category even though they seem to work fine. I have to manually change the shader on a material to be able to use it. This is very weird.

    image_2021-01-16_191638.png

    Edit: These are the errors on the shader when I select it.

    image_2021-01-16_192046.png

    Edit 2: The next day, the whole shader won't compile now.

    image_2021-01-17_115235.png
     
    Last edited: Jan 17, 2021
  11. larsbertram1

    larsbertram1

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    hmm, that does not make much sense.
    which version of unity do you use?
     
  12. Freznosis

    Freznosis

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    I'm on the latest Unity 2019.4, x64, Linear, Deferred, Built-in. Lux is the only custom shader I'm using for lighting. I also use Lux water and particles, but I don't think that should affect anything. I also have the correct scripts in the scene (manager, dynamic weather, etc)
     
  13. larsbertram1

    larsbertram1

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    i just checked unity 2019.4.17f1 and Lux Plus 2.03: all shaders are fine.
    so i have no idea waht is going on in your project.
     
  14. Freznosis

    Freznosis

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    Yes, I would assume it works for you, but that doesn't help me at all since your shaders don't work for me.
     
  15. larsbertram1

    larsbertram1

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    i can understand your frustration. but as my tests shows it should run.
    so to do another test i would like to ask you to create a new project and import the package. the see how it looks there.
     
    Last edited: Jan 20, 2021
  16. yusufbesim

    yusufbesim

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    Hello is this asset support URP ?
     
  17. Baldinoboy

    Baldinoboy

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  18. Jakub_Machowski

    Jakub_Machowski

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    Hello @larsbertram1 We have problem with that after updating to unity 2019.4.26 Could YOu help with fix? upload_2021-5-8_14-48-32.png
     
  19. larsbertram1

    larsbertram1

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    hey jakub. fix sent in pm. and i will update the package.
    thanks for reporting.
     
    Jakub_Machowski likes this.
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