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LUTs in Unity2019 HDRP

Discussion in 'High Definition Render Pipeline' started by zhoslen, Nov 11, 2019.

  1. zhoslen

    zhoslen

    Joined:
    May 5, 2018
    Posts:
    5
    Hi everyone! I've question about LUTs in unity 2019 HDRP. How make it works? What kind of setting I should to improve for this issue?
     
  2. uMotiejus

    uMotiejus

    Unity Technologies

    Joined:
    May 13, 2019
    Posts:
    12
    Hello, the error says you have an incompatible texture assigned in the Lookup Texture field. I would suggest checking out the provided LUT samples and comparing your asset vs the ones in the sample.

    upload_2019-11-11_12-48-34.png
     
  3. zhoslen

    zhoslen

    Joined:
    May 5, 2018
    Posts:
    5
    Thanks for answer, I have this files from Additional Post-processing Data, but it doesn't assign for tonemapping. What I can do incorrectly?
     
  4. uMotiejus

    uMotiejus

    Unity Technologies

    Joined:
    May 13, 2019
    Posts:
    12
    Oh I realized there is a LUT for chromatic aberration, lends dirt but no Tonemapping LUTs. Although you can use the Unity Log to Linear r1 to make your own. This is how you do it. Sorry about the video quality, but the file size for the forum is very limited. And adding the lut I created in the vid. Hope that helps
     

    Attached Files:

    konsic and zhoslen like this.
  5. zhoslen

    zhoslen

    Joined:
    May 5, 2018
    Posts:
    5
    Thanks a lot! All works! Awesome!