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[Lunar Mobile Console] High-performance Unity iOS/Android logger built with native platform UI

Discussion in 'Assets and Asset Store' started by weeeBox, Aug 13, 2015.

?

How would you prefer the plugin to be integrated into your project?

  1. Open Source: I can modify files and have them compiled every time Unity builds my game

  2. Binaries: I still have an access to the source code on Github but can't modify them in my project

  3. None: I don't need your plugin - go to hell!

Results are only viewable after voting.
  1. weeeBox

    weeeBox

    Joined:
    Jun 2, 2014
    Posts:
    271
    Thanks! I've been working on a grouping feature for a while now - it's pretty hard to find time to support the project. Changing variables through code should be working - what version are you using?
     
  2. Gleb_Palchin

    Gleb_Palchin

    Joined:
    Jan 7, 2016
    Posts:
    20
    I no longer need the possibility to change the variables from code.
    Ok I hope you will finish the grouping feature.
    But I would like to have a feature that will allow us to test variables/methods in editor, not only through native mobile UI, but also an additional custom editor window in unity, would you you like to add this feature?
     
  3. Gleb_Palchin

    Gleb_Palchin

    Joined:
    Jan 7, 2016
    Posts:
    20
    Or even a simple UI version for standalone builds
     
  4. weeeBox

    weeeBox

    Joined:
    Jun 2, 2014
    Posts:
    271
  5. Gleb_Palchin

    Gleb_Palchin

    Joined:
    Jan 7, 2016
    Posts:
    20
    Hey @weeeBox , I actually found that in the Editor there is a custom window for Actions and Variables, strage thing is that you didn't say that in your response :D, but ok, anyway I opened in the past an issue thread in github, but there is no activity, I am still hoping there will be standalone support in the future, do you have any plans on that?

    Thanks!
     
  6. LemanRass

    LemanRass

    Joined:
    Mar 4, 2015
    Posts:
    16
    Bought pro asset (1.8.1 version) and tried to build my game in xCode and faced the error:

    error: error reading '/Users/ruslan/Documents/GitHub/prison-reason-client/Assets/LunarConsole/Editor/iOS/Common/Console/Plugin/lunar_unity_native_interface.m'

    1 error generated.

    What could be wrong?
     
  7. weeeBox

    weeeBox

    Joined:
    Jun 2, 2014
    Posts:
    271
    Did you export and build the project on the same machine? Can you double-check if lunar_unity_native_interface.m exists at the specified path?
     
  8. LemanRass

    LemanRass

    Joined:
    Mar 4, 2015
    Posts:
    16
    Yes, the same machine and the file is directly at the same place as it mentioned in error.

    Tried some moves to figure this issue and now i have two possible solutions (at least one of them truly works).
    1. Added patch lunar-console-full-1.6.3-patch.unitypackage to the latest version of lunar console (1.8.1).
    2. Went to the system settings on my macbook and gave permissions to xCode to interact with entire filesystem.

    These two steps has been done at once so i dont really know which was the same but i bet on the second.

    Thank you, awesome asset. I previously used version found on torrents and now (since i enjoyed) decide to buy official cuzz we (developers) gonna support each other in case somebody deserves. Well done man)
     
  9. weeeBox

    weeeBox

    Joined:
    Jun 2, 2014
    Posts:
    271
    Thank you - I really appreciate that!

    Have you tried all the steps listed here?
     
  10. Temka_193

    Temka_193

    Joined:
    Oct 24, 2015
    Posts:
    45
    on Unity 2020.2.4 on Android, when an exception appears at the bottom of the screen, the Unity input stops working until you close the error.
     
  11. weeeBox

    weeeBox

    Joined:
    Jun 2, 2014
    Posts:
    271
  12. AlekseevEugene

    AlekseevEugene

    Joined:
    Apr 28, 2021
    Posts:
    2
    Last edited: May 6, 2021
  13. AlekseevEugene

    AlekseevEugene

    Joined:
    Apr 28, 2021
    Posts:
    2
    Actually, I created update for lib myself, and I can create pull request to add this feature in native libs
     
  14. pistoleta

    pistoleta

    Joined:
    Sep 14, 2017
    Posts:
    536
    For a float variable defined in LunarVariables:
    public static readonly CVar longTap = new CVar("4. long tap duration", 0.7f);


    By default tt shows in console like '0,7' (semicolon instead of the dot) . And it works well like this.
    But whenever I try to edit to another value no matter what I try to input it always ends up showing it up with the dot and internally ends up using 0 . Sometimes Lunar shows an error of invalid format sometimes not. Looks like something is converting my input and I don't know why it's happening.

    Any hint?
    Thanks
     
  15. AndreiMarian

    AndreiMarian

    Joined:
    Jun 9, 2015
    Posts:
    77
    Please, consider making Lunar Console work on Oculus Quest.
     
    MD_Reptile likes this.
  16. novaVision

    novaVision

    Joined:
    Nov 9, 2014
    Posts:
    493
    Is there any option to send full log with stack traces to email?
    Also, there is a bug on iOS 16 - removing default iOS Mail app and using Gmail app as a default email application, I get the error in console that I am unable to send email
     
  17. dev_dash

    dev_dash

    Joined:
    Jul 26, 2020
    Posts:
    15
    @weeeBox


    How can I turn this off for the release version android build. Disabling this GameObject in each scenes for the release and put it all back again for the debug is quite troublesome. Is there any option of this?
     
  18. RakNet

    RakNet

    Joined:
    Oct 9, 2013
    Posts:
    313
    Just downloaded and installed via the prefab. When I click the email button on Android it says "Can't send email". I can't find any information about this. Any idea?
     
  19. Norgar

    Norgar

    Joined:
    Aug 15, 2015
    Posts:
    1
    Hello! Have same issue, and it was solved by adding to AndroidManifest.xml this lines (into <manifest> ... </mainfest> body):

    Code (CSharp):
    1.  
    2.     <queries>
    3.         <intent>
    4.             <action android:name="android.intent.action.SENDTO" />
    5.             <data android:scheme="mailto" />
    6.         </intent>
    7.     </queries>
    8.  
    That was helpful so