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Lumin SDK Location output file

Discussion in 'AR' started by ShawnFiore, Sep 25, 2018.

  1. ShawnFiore

    ShawnFiore

    Joined:
    Aug 22, 2018
    Posts:
    3
    Not sure if this is even possible, but can I specify the location of the Lumin SDK Location through the Unity Command Line Interface? If that's not supported at the moment is there a location where that path is written to an asset file, for example, something like with the ProjectSettings.asset file. That way I can write a script to update that location before building the project?