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LRP's performance is way poor than normal project ... Oculus Go

Discussion in 'AR/VR (XR) Discussion' started by Noob_Vulcan, Jun 25, 2019.

  1. Noob_Vulcan

    Noob_Vulcan

    Joined:
    Mar 20, 2014
    Posts:
    14
    Hi ,

    So honestly when ever i want to build a game for Oculus go i first start with LRP to get extra performance but i always end up not using LRP as it always lowers my FPS.

    I have tried on both 2018 and 2019 but same result. LRP does lower the batches but i don't know what other things it messes up.

    So recently i did a through testing using unity 2019 and found that i was getting 60+ FPS with normal project and 40-50 FPS using LRP . I could barely rotate my head VR, it was so nauseating.

    I can share the whole project if needed.

    Please help me here. I do want to use the LRP as it does reduces the batches a lot which in return should increase the performance but fires back on Oculus Go.