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Resolved LPPV not working in 2019 LTS?

Discussion in 'Global Illumination' started by SunnySunshine, Jun 9, 2021.

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  1. SunnySunshine

    SunnySunshine

    Joined:
    May 18, 2009
    Posts:
    976
    I haven't looked into LPPV before, but now when I do it I can't seem to get it to work.

    I have this very simple scene:


    Two static planes and a dynamic cylinder.

    There's also light probes in the scene:


    Furthermore, the cylinder has a LPPV component and is set to use it in the mesh renderer:


    However, as you can see on the picture, the whole object is receiving ambient lighting as if from a single sample on the light probes, rather than individual pixels. So this is clearly not working.

    Am I doing something wrong here? I've read the manual and I can't find anything that would suggest I need to set up more things.

    Here's the unity package in case anyone's interested:
    https://www.dropbox.com/s/q1yd48nullncozx/lppv test unity 2019 lts.unitypackage?dl=0
     
  2. SunnySunshine

    SunnySunshine

    Joined:
    May 18, 2009
    Posts:
    976
    Nevermind, I just had to increase the density setting in the LPPV component.
     
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