i’ve seem in Dead Rising (xbox) with scenes with many zombies that the ones in the back animate with a lower framerate. How is that done in Unity? I want my game to run in 60 fps to ensure smooth panning/zooming in mobile but the characters are pretty small and probably would look just as fine in a lower frame rate. Ideally I could change this per character, so when zoomed out when many are shown, i have a low frame rate with low LOD and zoomed in it’s fewer characters with higher frame rate. Let me know what you think!