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Lower framerate of animations to save cpu cycles?

Discussion in 'Animation' started by nicmarxp, Aug 9, 2018.

  1. nicmarxp

    nicmarxp

    Joined:
    Dec 3, 2017
    Posts:
    137
    i’ve seem in Dead Rising (xbox) with scenes with many zombies that the ones in the back animate with a lower framerate. How is that done in Unity?

    I want my game to run in 60 fps to ensure smooth panning/zooming in mobile but the characters are pretty small and probably would look just as fine in a lower frame rate.

    Ideally I could change this per character, so when zoomed out when many are shown, i have a low frame rate with low LOD and zoomed in it’s fewer characters with higher frame rate.

    Let me know what you think!
     
  2. nicmarxp

    nicmarxp

    Joined:
    Dec 3, 2017
    Posts:
    137
    Isn’t this interesting to anyone? With 100s of animated characters on screen the performance can really suffer, would be great to know how to do this..