Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice
  2. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  3. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Low Resolution UI Elements in WASM Build

Discussion in 'Project Tiny' started by Spectrellian, Dec 8, 2020.

  1. Spectrellian

    Spectrellian

    Joined:
    Mar 8, 2015
    Posts:
    27
    Hey,
    I have a problem where all my "UI Elements" (Quads with Unlit materials) have a really low resolution even though they look fine in the Editor. This is in the Editor:


    And this is in the WASM Build:


    Any ideas how I can prevent that from happening?
     
  2. LeeThomason

    LeeThomason

    Unity Technologies

    Joined:
    Jan 9, 2019
    Posts:
    2
    Zindea,
    A few ideas:
    1. "Render Graph Mode" in the build settings isn't set to "Scaled Render Buffer".
    2. When you import the textures, change the import filter mode to `Point`
    3. It's possible the textures are positioned 1/2 a pixel off - it's worth trying that and see what happens
     
    tonialatalo likes this.