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Low Resolution UI Elements in WASM Build

Discussion in 'Project Tiny' started by Spectrellian, Dec 8, 2020.

  1. Spectrellian

    Spectrellian

    Joined:
    Mar 8, 2015
    Posts:
    27
    Hey,
    I have a problem where all my "UI Elements" (Quads with Unlit materials) have a really low resolution even though they look fine in the Editor. This is in the Editor:


    And this is in the WASM Build:


    Any ideas how I can prevent that from happening?
     
  2. LeeThomason

    LeeThomason

    Unity Technologies

    Joined:
    Jan 9, 2019
    Posts:
    2
    Zindea,
    A few ideas:
    1. "Render Graph Mode" in the build settings isn't set to "Scaled Render Buffer".
    2. When you import the textures, change the import filter mode to `Point`
    3. It's possible the textures are positioned 1/2 a pixel off - it's worth trying that and see what happens
     
    tonialatalo likes this.