Search Unity

Question Low Resolution Rendering Pass on Shader

Discussion in 'Shaders' started by Velo222, Aug 27, 2022.

  1. Velo222

    Velo222

    Joined:
    Apr 29, 2012
    Posts:
    1,437
    Is there a way to lower the resolution of the rendering pass on a shader even lower than the "Low resolution" option given on a lot of shaders?

    I'm asking because I have an HDRP game in which I have a lot of particle overdraw on screen (lots of particles). Using the shader's "Low resolution" option (in the Surface options on the shader) helps with performance tremendously. So I was just wondering if I can lower the resolution even further on a shader somehow? Is there a way to program that?