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Question low quality texture on the terrain

Discussion in 'Shader Graph' started by Zimaell, Sep 11, 2023.

  1. Zimaell

    Zimaell

    Joined:
    May 7, 2020
    Posts:
    415
    I'm making a shader in a shader graph for a terrain (urp), at the moment I'm faced with the following problem - the texture becomes of low quality at a fairly small distance, an example in the screenshot.

    I tried to remove the mip maps, but then the textures are all high quality, which is also wrong.

    Is it possible to somehow increase the quality radius?

    I know that there are lode textures, but I don’t know how to apply them so that they are used at the required distance...
     

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