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Question Low Quality Shadows (Bakery - GPU Lightmapper)

Discussion in 'Global Illumination' started by RamenPablo, Dec 6, 2022.

  1. RamenPablo

    RamenPablo

    Joined:
    Oct 8, 2021
    Posts:
    2
    upload_2022-12-6_14-3-39.png
    upload_2022-12-6_14-4-39.png upload_2022-12-6_14-5-33.png
    upload_2022-12-6_14-6-21.png

    I'm experimenting with Bakery - GPU Lightmapper and am having trouble getting decent shadow results after baking. I'm using high resolution settings with 4k light maps but as you can see this single light (picture 1) still casts an ugly shadow onto the wall behind the cylinder. I have the light settings so that the shadows can have some spread/blurriness but the shadow comes out jagged and not soft at all. The second picture shows the shadow located in the lightmap. I know the resolution quality is way more than enough to produce a nice soft shadow so why is it not?
     

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  2. fuzzy3d

    fuzzy3d

    Joined:
    Jun 17, 2009
    Posts:
    219
    try increase Samples on light from 8 up...

    there is special thread for Bakery!
     
  3. RamenPablo

    RamenPablo

    Joined:
    Oct 8, 2021
    Posts:
    2
    Thanks Fuzzy, that worked great! upload_2022-12-7_11-23-52.png