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Low Poly wireframe terrain

Discussion in 'World Building' started by dKd, Sep 14, 2019.

  1. dKd

    dKd

    Joined:
    Dec 6, 2013
    Posts:
    12
    Hello everyone,

    I'm an intermediate unity user, been taking multiple gamedev.tv courses.

    For my next experiment, I want to have my terrain look like this screenshot (but probably without that super sun!), but I don't know where to start.



    https://www.cgtrader.com/3d-models/space/other/illuminating-path

    I guess this could be an easy question for many of you.

    What is the best way to generate this kind of terrain?
    Do I use Blender, or Probuilder or is there a way to configure Unity terrain to do the job?
    Do I generate it myself?
    I've already got the glow covered.

    Appreciate any help.

    Greets,
    Dirk.
     
  2. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,664
    Does it have to be an actual Unity terrain or would a simple 3d mesh suffice?

    1. For a terrain, you could give PolyWorld a try. It is also compatible with Gaia.
    2. For a mesh, Blender would be your tool of choice:

     
  3. dKd

    dKd

    Joined:
    Dec 6, 2013
    Posts:
    12
    Great, I'm looking into it.
    I have only worked with Unity terrains up till now, but I'll check out the differences.
    Apparently there's no more LOD when rendering and the painting tools can't be used anymore.
    But the Meshbrush asset should be a good alternative for that.

    Are there any other catches when using meshes instead of terrain?
    Does navmesh still work the same way?

    Thanks a lot.
     
  4. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
  5. dKd

    dKd

    Joined:
    Dec 6, 2013
    Posts:
    12
    Because I want to learn the things I consider to be essential to make a game, not buy them.
    I have no problem buying tools, like Gaia or Meshbrush, I don't wanna be a tools programmer. But I do want to be able to make my own terrain and my own game.