Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice
  4. Dismiss Notice

Low Poly FX. Fire, smoke, explosions, magic... [Assets] [WIP] [Poll]

Discussion in 'Works In Progress - Archive' started by stanislavdol, Dec 1, 2016.

?

Fair price for low poly effects pack (per pack(fire, explosions, magic...))

Poll closed Jan 11, 2017.
  1. 15$

    0 vote(s)
    0.0%
  2. 10$

    5 vote(s)
    83.3%
  3. 5$

    1 vote(s)
    16.7%
  1. stanislavdol

    stanislavdol

    Joined:
    Aug 3, 2013
    Posts:
    282
    Hey, folks. Recently I noticed that low poly style becomes more and more popular but usually developers use regular effects that look kinda out of place there. So I decided to make stylized effects for low poly flat shaded games.

    Fire (everything you see in the demo is included):


    Low Poly fire and smoke:
    Buy now - 8$ Only

    Rocket trails (small effect that didn't fit any other pack, is already available here )


    Currently I'm working on low poly explosions and magic FX.

    What do you think?
     
    Last edited: Jan 26, 2017
    pixelsteam likes this.
  2. stanislavdol

    stanislavdol

    Joined:
    Aug 3, 2013
    Posts:
    282
    Last edited: Jan 26, 2017
    tarun2000 likes this.
  3. stanislavdol

    stanislavdol

    Joined:
    Aug 3, 2013
    Posts:
    282
    As this is my first low poly asset, I created a small poll to see if the current price (10$) is considered a fair price for such packs (I was planning on releasing other packs(explosions, magic...) for the same price and then offer full low poly FX bundles with a discount).
    Please let me know what do you think?
     
  4. stanislavdol

    stanislavdol

    Joined:
    Aug 3, 2013
    Posts:
    282
    Submitted a new version of rocket trail asset that includes emissive shader:

    WEBGL DEMO
     
    Adam-Bailey likes this.
  5. stanislavdol

    stanislavdol

    Joined:
    Aug 3, 2013
    Posts:
    282

    Small low poly cloud system will be available soon:
     
    Last edited: Jan 12, 2017
  6. stanislavdol

    stanislavdol

    Joined:
    Aug 3, 2013
    Posts:
    282
    Tone control test

     
  7. stanislavdol

    stanislavdol

    Joined:
    Aug 3, 2013
    Posts:
    282
    Update (tone control was added).
    Low Poly fire and smoke is now on sale due to christmas and new year.
    Buy now - 5$ Only
     
    Dennis_eA likes this.
  8. Dennis_eA

    Dennis_eA

    Joined:
    Jan 17, 2011
    Posts:
    375
    I really like this, & I'll get them later.
    I might use them just as a blueprint but I really like the effect(s) :)
     
  9. stanislavdol

    stanislavdol

    Joined:
    Aug 3, 2013
    Posts:
    282
    Thanks. If you have any suggestions or possible improvements, I'd love to hear them!
     
  10. stanislavdol

    stanislavdol

    Joined:
    Aug 3, 2013
    Posts:
    282
  11. nyonge

    nyonge

    Joined:
    Jul 11, 2013
    Posts:
    49
    @stanislavdol Hi! Just picked this up, amazing asset :) Looks great in my game.

    One question and one suggestion: the question is, is this mobile optimized? I'm using it for my iOS / Android app, and while I suspect it'll work fine, the store page doesn't actually say specifically if it's mobile-ready. Normally this wouldn't be an issue, but since you're using custom shaders, I just want to confirm that it's been tested on mobile without issue.

    The suggestion is, for the store page, it'd be great to add "lowpoly", all one word, as a search tag. Took me a moment to realize you'd spelled it "low poly", two words. And if it's mobile ready, you should definitely specify that on the store page too.

    Thanks!
     
  12. stanislavdol

    stanislavdol

    Joined:
    Aug 3, 2013
    Posts:
    282
    Hi, nyonge.
    Yes, it's mobile friendly.(As long as you are not setting up the whole forest on fire)
    And if you have any troubles feel free to contact me by email(I've been playing around with simplified versions of the shaders).

    I will add this as tag, thank you
     
    nyonge likes this.
  13. dmlightup

    dmlightup

    Joined:
    Jun 7, 2017
    Posts:
    15
    Hi @stanislavdol
    Thanks for these packages. Low Poly Fire and Smoke works wonderfully but for whatever reason I can't get Low Poly Rocket Trail to do anything.

    Not sure if it's related, but I imported LPRT after LPF&S which seemed to overwrite the LPF&S demo scene with a blank scene. I then reimported LPF&S and resolved that issue.

    Running 2017.2.0f3 on Windows 10 x64.

    UPDATE:
    OK, I found the readme which explains the distance based particles. However, I want to have a static rocket on screen emitting particles as if it was flying. How would I go about accomplishing that?

    I can confirm the LPRT/LPF&S demo scene and democontroller scripts gets overwritten if both packages are imported.

    UPDATE 2:
    I animated the rocket and no particles.

    UPDATE 3:
    Ok, managed to figure out what I needed. Thanks for the awesome looking albeit disorganized package ;)
     
    Last edited: Dec 7, 2017
  14. transat

    transat

    Joined:
    May 5, 2018
    Posts:
    779
    Great asset @stanislavdol . Trying to clean my console at the moment so just giving you a head's up that I'm picking up warnings with your asset on 2018.1.3f. Here are 2 of them for example:

    Assets/LP_Fire/ScriptsAndShaders/Scaler.cs(28,26): warning CS0618: `UnityEngine.ParticleSystem.startSpeed' is obsolete: `startSpeed property is deprecated.Use main.startSpeed or main.startSpeedMultiplier instead.'

    Assets/LP_Fire/ScriptsAndShaders/Scaler.cs(27,26): warning CS0618: `UnityEngine.ParticleSystem.startSize' is obsolete: `startSize property is deprecated.Use main.startSize or main.startSizeMultiplier instead.'


    Cheers.
     
  15. stanislavdol

    stanislavdol

    Joined:
    Aug 3, 2013
    Posts:
    282
    Dang it, didn't get any notifications about these posts. Thanks, will fix it

     
    transat likes this.
  16. kaolin

    kaolin

    Joined:
    Jan 7, 2014
    Posts:
    18
    Not immediately helpful in any way, but I desperately want to come up with a game to use these in now. ;)
     
  17. velez708

    velez708

    Joined:
    Apr 25, 2015
    Posts:
    3
    Does the asset "Low Poly Fire and Smoke" work with unity 2019? I am afraid to buy it and that it is outdated or does not work. Greetings.
     
  18. stanislavdol

    stanislavdol

    Joined:
    Aug 3, 2013
    Posts:
    282
    I haven't received any complaints about it working there. And if you encounter any issues feel free to email me.