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Low poly \ cartoon art

Discussion in 'Game Design' started by Lockedbeast, Jan 13, 2018 at 7:46 PM.

  1. Lockedbeast

    Lockedbeast

    Joined:
    Jan 7, 2018
    Posts:
    18
    hello I’am creating a game with kinda a low poly style !
    Idk what do u call this but I’am having some trouble making them !
    I created hd and realistic models but doing this type is a bit harder since it’s straight out of my brain !

    I’ll show some examples from a game called Free Realms (Shutdown in 2014)
    So my question is :
    What do you call this type of art
    What are some ways to make them (Blender)
    Do I change the high poly to low poly using external programs ?

    I’ve already worked on some assets and I’ll showcase them later on when I finish texturing
     

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  2. TonyLi

    TonyLi

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    Apr 10, 2012
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    7,428
    I've seen this most commonly called a hand-painted cartoon style. Usually it's low-poly, but not always.
     
  3. Lockedbeast

    Lockedbeast

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    Hmmm but if I want to make it in blender ? Like what are some videos I can watch to get inspired or just to see how the process is then I’ll do it in my own
     
  4. Murgilod

    Murgilod

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    Lockedbeast and TonyLi like this.
  5. Lockedbeast

    Lockedbeast

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    Ive watched it but i'am not looking for high graphic style ! if you look closely in the pictures i gave , they are very low graphic styled but nice looking the the same time ! its a fantasy game and not real style !
     
  6. theANMATOR2b

    theANMATOR2b

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    It's basically low poly art with a defined art style for the textures. Just search for hand-painted texturing or hand painted assets. Which particular software doesn't matter as much as the style you are attempting to emulate. The software is the pencil. A tutorial in blender isn't really going to help an artist create that 'style'.
     
  7. Lockedbeast

    Lockedbeast

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    Yes I agree ! But I have one more question ! When I texture , I F*** things up idk why but the uv mapping and the nodes I always have trouble with and the tutorials online they don’t really explain for complicated models , is there anyway I can paint with brush and the texture saves inside the model obj it self ? For example when I download an asset and place it on my terrain , it spawns with its textures and it doesn’t need me to put them in its properties !
     
  8. LeftyRighty

    LeftyRighty

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    I always found "pigart"'s channel on youtube interesting to watch, low poly timelapses and texturing, although they've stopped uploading of late :(. There's loads of channels like that though...
     
    theANMATOR2b likes this.
  9. Jacob_Unity

    Jacob_Unity

    Unity Technologies

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    Jan 2, 2017
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    I really enjoy Lars Mezaka's low poly tutorial content.
    https://www.youtube.com/channel/UCEbQnZQQtzATJreYx78uw6A

    Edit: Just saw the screenshots - I'm not sure it's low poly as such, but as TheANMATOR2b says it's probably very defined by the hand-painted textures.

    For a low poly style, you'd want flat edges and sharply shaped shapes with lighting that accentuates these..
     
  10. Hyblademin

    Hyblademin

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    Oct 14, 2013
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    663
    I like this description.

    The others have hinted at this, but I want to emphasize more that the style in the game you referenced is not low-poly. They clearly just limited the amount of surfaces in their models to improve performance. The tutorial linked by Jacob_Unity is a great example of a typical use of the low-poly style-- more attention is brought to the limited number of surfaces by using lighting and shaders that emphasize the lack of roundness and by greatly limiting the use of textures, as opposed to attempting to mask it by designing textures that have more detail. Most often, high render resolution and antialiasing are used to make nice, smooth edges to really drive home that this is a modern implementation even though its appearance is based on older technology. Lots of good examples here, but be careful, because there are lots of images there that are low-poly in a more general sense than the typical style.

    The concept is very similar to how low-resolution "pixel" art became a favorable style even though graphics could eventually be rendered in a high enough resolution to make pixels basically invisible.