Search Unity

Low pass filter cutoff frequency issue

Discussion in 'Editor & General Support' started by smrt_co, Oct 22, 2013.

  1. smrt_co

    smrt_co

    Joined:
    Feb 7, 2013
    Posts:
    2
    Low pass filter cutoff frequency cannot be edited from script. The high pass filter member with the same name is editable, and the only difference between these two is the custom editor slider on a low pass filter. Perhaps I am missing something, but it looks like a bug.

    Also, I made sure that this parameter is not controlled by curve. Any help or insight into this matter would be appreciated.
     
  2. smrt_co

    smrt_co

    Joined:
    Feb 7, 2013
    Posts:
    2
    Ok, so I kinda solved my problem by implementing a custom low pass filter. Here are the sources:

    http://stackoverflow.com/questions/12990423/audio-clicks-pops-from-filter-code - there is an implementation in the answers - this one sounds very much like a default unity LP filter

    http://baumdevblog.blogspot.com/2010/11/butterworth-lowpass-filter-coefficients.html - this one is not resonant, and is perhaps more effective for common LP filter uses, but has a maximum cutoff frequency at around 8.5 kHz (could be a problem with my implementation, but not likely).

    If anyone had stumbled upon a more effective LP filter code, please share. :)
     
  3. Ewanuk

    Ewanuk

    Joined:
    Jul 9, 2011
    Posts:
    257
    I have the same issue, I really don't want to use a workaround for an issue like this. Any help?