Hello, I'm trying to make a precise collision between my Character(Sword) and an Enemy. I'm tried both with Raycast and Colliders but the problem is the same. In the following picture you can see the points where the Sword pass through, I'm printing transform.position in update an as you can see the "positions" where the animation is hitting are just four. What I mean is that I cannot look for a continuous collision detection if my animation just make this 4 positions, if an Enemy is outside this area he won't be impacted. ¿ Do you know why is this happening ?