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Low FPS with Unity XR

Discussion in 'AR/VR (XR) Discussion' started by dariogentiletti, Jan 15, 2020.

  1. dariogentiletti

    dariogentiletti

    Joined:
    Jan 8, 2019
    Posts:
    2
    Hey guys, in my company we are encountering a critical issue: we are on the 2019.3.0f5 and we are using Unity XR. When we run the scene with Oculus Rift S, the FPS are locked to max 50 fps, even if we delete EVERYTHING on the scene. Any suggestions? Thanks!

    Specifically, it seems from the profiler that something is wrong with EarlyUpdate.XRUpdate()

    Here are the profiler and stats:



     
  2. Claytonious

    Claytonious

    Joined:
    Feb 16, 2009
    Posts:
    903
    Are you locked at 50 as you described only while running from the editor as you pictured here? What about a real build, instead of from the editor?
     
  3. dariogentiletti

    dariogentiletti

    Joined:
    Jan 8, 2019
    Posts:
    2
    Same thing, locked at around 40 ms
     
  4. Claytonious

    Claytonious

    Joined:
    Feb 16, 2009
    Posts:
    903
    Then provide profiler output *from the build* for this community to look at.

    Forcing us to play a game of 20 questions with you is just making it harder for anyone to help. The amount of help you get will be proportional to the amount of detail you provide.
     
  5. Noob_Vulcan

    Noob_Vulcan

    Joined:
    Mar 20, 2014
    Posts:
    14
    Hey I'm facing the same issue :( ...Did you find a way out?
     
  6. bjornsyse

    bjornsyse

    Joined:
    Mar 28, 2017
    Posts:
    102
    Yes, just curious, what was your issue?
     
  7. PicoPlanetDev

    PicoPlanetDev

    Joined:
    Aug 23, 2017
    Posts:
    4
    Same here, anyone have anything yet?