Hi All, I have a rectangular shape room and I am showing complete room by placing camera at top of the room. If my camera is far from the room's floor then I get 60 fps but if I take my camera closer to room then room's floor will cover 75% area of the screen. In this closer view the fps is dropped to ~30. I am using URP and shader is "Universal Render Pipeline/Lit". How I can fix this? I Would really appreciate If I can get some help for fixing this issue.