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Low FOV when using Terrain drops FPS

Discussion in 'Editor & General Support' started by Zarkow, Jun 4, 2018.

  1. Zarkow

    Zarkow

    Joined:
    Jul 27, 2015
    Posts:
    92
    I am encountering something that I cannot easily solve myself, I think it might indicate a bug in the Unity Renderer's Culling logic.

    I have a Terrain piece (fairly big) and a camera viewpoint that can rotate via the mouse and adjust FOV using the scroll-wheel.

    I have noticed that when I go into the lower FOV values the FPS drop. At first I thought it was an issue because I zoomed into the Terrain but it happens when I look far away up in the air, located kilometers away from the Terrain piece too.

    Attaching the Profiler, from FOV at 75, then a big jump in time used as I switch down to FOV 1 -- but always looking away from the Terrain itself.
    FOV_1_with_Terrain.png

    Notice the time spent by Camera.Render -> Culling -> Terrain.Heightmap.RenderStep3
     
  2. Zarkow

    Zarkow

    Joined:
    Jul 27, 2015
    Posts:
    92
    Does anyone else see this? Will file a bug if it cannot be explained away.
     
  3. wlad_s

    wlad_s

    Joined:
    Feb 18, 2011
    Posts:
    148
    I noticed it too. Did you find a solution?
     
  4. Zarkow

    Zarkow

    Joined:
    Jul 27, 2015
    Posts:
    92
    I ended up filing a bug-report -- I can perhaps find the email-thread with support, but from what I remember they where able to confirm it. I don't know if a fix was ever submitted for the engine.