a lot of dlls get loaded after selecting a UnityEngine.UI.Button, which makes the HoloLens freeze for some seconds Here is the log output: http://pastebin.com/dQXbYSmL
Hello, Can you provide a little more information about what is happening in the scene? Unsure if you are using something in a script or if your using the HoloLens Input Module. Thank you, Wesley
The reason for the freeze is because VS pauses the game while trying to decided whether it wants to load symbols or not. You won't see any freezes if you run without VS attached.
Hi, thanks for your answer. I happens during a Release Build and disconnected debugger too. I have a UI and it happens on the second time you tap a UI.Button using the holo Input Module
If the hang happens without a debugger attached, it isn't due to loading DLL symbols. Use profiler to see what's it's doing during the hang.