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Question Lost with render pass

Discussion in 'Universal Render Pipeline' started by Black_Raptor, May 4, 2024.

  1. Black_Raptor


    Nov 3, 2014

    I'm reaching out to you because I'm completely lost... I've used Shader Graph to create a simple shader that allows me to "zoom in" to create an ACOG-type scope. It works perfectly; however, the shader only functions when it's transparent. When the alpha is set to 0, it becomes somewhat opaque. But on my skybox, transparency is active, revealing the rest of my scope mesh... This only happens when I have the skybox in the background.

    Does anyone have any ideas? I use Unity3D 2023.1.16 and URP 15.0.6 same version for ShaderGraph

    Here are some images of the issue:

    When i scope Opaque geometry :

    And my shadergraph :