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Resolved Lost the ability to create solid objects

Discussion in 'Physics' started by muppetdance, Jul 22, 2021.

  1. muppetdance

    muppetdance

    Joined:
    Jul 10, 2021
    Posts:
    17
    I've been working a project for some time, and have just created a test project to test out some theories. When creating the basic project, my gameObject falls straight through my plane. I've done this many times before, and I'm sure there's a tickbox or setting I've failed to tick. Can you help me? Here are the steps I've gone through:

    1. Create a new project (I'm using 2021.1.14f1)
    2. Add a plane and click transform -> reset (confirmed that it comes with a mesh collider). Leave settings to default
    3. Add a 3D Object -> Cube
    4. Add a Rigidbody and set Mass to 2, and Collision Detection to continuous
    5. Add a BoxCollider. Leave settings to default
    6. Raise the Cube up above the plane (Y: 4)
    7. Click play
    The cube drops and falls through the plane. What did I miss?

    I've read about adding other Game Objects and adding RigidBody to them, then fixing the Y position so that the plane doesn't fall away, but surely a plane with a mesh collider should stop the cube?
     
  2. muppetdance

    muppetdance

    Joined:
    Jul 10, 2021
    Posts:
    17
    Silly me. I had the isTrigger property set!