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Lost sprite/bone link when updating 'com.unity.2d.animation' and 'com.unity.2d.psdimporter'

Discussion in '2D' started by Pendulum_, Mar 12, 2019.

  1. Pendulum_

    Pendulum_

    Joined:
    Jul 30, 2015
    Posts:
    56
    Reproduce:

    Use the following:
    "com.unity.2d.animation": "2.0.0-preview.1",
    "com.unity.2d.ik": "1.0.7-preview.1",
    "com.unity.2d.psdimporter": "1.0.0-preview.1"

    Import a PSB file, add bones and set bone weights/influences.
    Make a new prefab out of it
    Update to:
    "com.unity.2d.animation": "2.1.0-preview.1",
    "com.unity.2d.ik": "1.0.8-preview.1",
    "com.unity.2d.psdimporter": "1.0.0-preview.2"


    Then you'll be faced with a prefab which is rigged but the sprite does not move with the bones. But the original PSB import works just fine.

    Clip for clarification:
    https://www.dropbox.com/s/ga7gjaaiupi1j2f/Z87Iy6puaw.mp4?dl=0
     
  2. eses

    eses

    Joined:
    Feb 26, 2013
    Posts:
    1,231
    @Pendulum_

    Good luck with using a half-baked solution, it probably would be better to wait until these alfa/beta tools mature IMO.

    Why not just use tried and true methods, and use one of the popular 3rd party solutions instead.

    Or do your on 2D/2.5D rigs in 3d software and then import those into Unity.

    P.S.
    Better to msg some Unity guy with "@" to get their attention.
     
  3. Leo-Yaik

    Leo-Yaik

    Unity Technologies

    Joined:
    Aug 13, 2014
    Posts:
    114
    Thanks for the report. We will look into it.
     
  4. Leo-Yaik

    Leo-Yaik

    Unity Technologies

    Joined:
    Aug 13, 2014
    Posts:
    114
    @Pendulum_ Did you upgrade your project from Unity 2018.3 to Unity 2019.1?
     
  5. Pendulum_

    Pendulum_

    Joined:
    Jul 30, 2015
    Posts:
    56
    Yes I did. I was trying to harness the PSB import sprite batching, but to no avail. Had to revert back to 2018 or spend weeks to rigging and animating my units.