Hi guys I'm quite new to socketing and all the asynchronous client-server stuff. I'm making web game that uses webplayer to display battle arena. Until now, I used http class to communicate with the server but now I would like to switch to socket communication. But I don't know where to begin. As a server I choose node.js (sure, you can reccomend better solutions but only with understandable tutorials) with websocket extension. On Unity side, i use websocket-sharp library. I found very weak support, tuturials or examples for this library. First I run the server script. On game start, I connect to server on localhost (address ws://127.0.0.1:13337/ - that's the adress and the port i'm using in node.js) but when I run the game, nothing happens (no error, no connection found on server). How do I debug this? How do I check whether client is connected? As I said, I feel completely lost now. Could you offer me suitable tutorials, libraries or whatever? I need to find: Server technology Client library for my web game to use sockets. Help me, thanks!