Hey guys, On our current game, we have been getting some emails saying that save data is being erased when they enter or leave the app after our latest update. This clearly doesn't happen on every phone, since we haven't been able to reproduce it on our testing devices. We fixed a bug in our game before release where we had added the WRITE_EXTERNAL_STORAGE permission to our game, and suddenly player progress files were being saved to the SD card instead of internal storage, which made it appear that you had lost your data after an update. We are using Application.persistentDataPath for save data; how is this value determined on Android? It appears to point to different locations depending on whether the game has the WRITE_EXTERNAL_STORAGE permission, or maybe based on whether the game is installed to the SD card or not? Is there any built-in way in Unity to get a path that always points to internal storage? Thanks, any clarity that can help us figure out this data loss issue would be greatly appreciated.