Hello, I'm currently trying to fix an issue where our addressables download won't restart/continue once connection is lost and then then regained. Current steps to reproduce: Load app on ios with addressables set up (make at least one of this fairly large for easy testing) Kick off a download using preloaddependencies or loadasset Put app in the background (don't close it), go to your ios Settings and turn off wifi/mobile data Go back into the app and see a connection fail Go back to your mobile settings and turn on wifi/mobile data Go back to the app and start a new download Result : the new download seems to always fail or hang. I've tried using the following without success : preloadOperation.Release() preloadOperation.Reset(); preloadOperation.ResetStatus() AsyncOperationCache.Instance.Release(preloadOperation); AsyncOperationCache.Instance.Clear(); Could anyone let me know what the correct method for restarting a preload should be? Many thanks in advance
Thanks Bill. Is there anyway to track the progress of this, and in the meantime, any temporary workaround you can suggest?
no good way to track it unless you open an actual Unity bug report. For this bug, we've got a fix in. Assuming the fix actually works, it'll be in our next release (0.5.x) coming this week or next (hopefully).