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Lost a lot of references

Discussion in '2021.2 Beta' started by elJoel, Feb 24, 2021.

  1. elJoel

    elJoel

    Joined:
    Sep 7, 2016
    Posts:
    125
    After upgrading 2021.1b5 to 2021.2 I have lost a lot of the references that were set on my GameObjects in the scenes.
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,127
    Hi @elJoel,

    Could you please check if reimporting restores the references? If the issue persists, it would be great if you could submit a bug report with the original project attached that breaks on upgrade so we can have a look.
     
  3. elJoel

    elJoel

    Joined:
    Sep 7, 2016
    Posts:
    125
    Going back to the old version, recreating library and upgrading again fix the issue for me. Maybe just recreating library would have helped. Anyway next problem I have is this error that keeps popping up:

    Code (CSharp):
    1. [Worker1] TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations, size 9216
    2.  
    3.  
     
  4. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,127
    Glad to hear that!

    We'll need a bug report + reproducible to look into this. Would you be able to submit the project?
     
  5. elJoel

    elJoel

    Joined:
    Sep 7, 2016
    Posts:
    125
    Sorry my project is way too big, not really have the time to slim it down either as of now. When I do I'll report back.
     
    LeonhardP likes this.
  6. elJoel

    elJoel

    Joined:
    Sep 7, 2016
    Posts:
    125
    Not getting the error anymore with the latest version :)
     
    LeonhardP likes this.