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Bug Lossless webp texture format causes textures to become blurred

Discussion in 'Project Tiny' started by djsell, Mar 22, 2021.

  1. djsell

    djsell

    Joined:
    Aug 29, 2013
    Posts:
    68
    When using lossless webp (the default) for textures, my game sprites end up looking blurred. I used renderdoc to debug it and found out that the texture itself had problems in the build.

    Using Tiny Texture Compression settings to switch to png fixed it.

    webp:
    upload_2021-3-22_14-1-57.png

    png:
    upload_2021-3-22_14-3-5.png
     
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