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Losing Textures bringing model into Unity through Reflect

Discussion in 'Unity Reflect' started by dandeery, Nov 30, 2020.

  1. dandeery

    dandeery

    Joined:
    Jun 30, 2020
    Posts:
    47
    When I bring a Revit model into Unity through the Reflect package I am losing all the textures. I am installing the Reflect package 2.0.0. The first image below is what I am getting when I bring the model into Unity. The second image is what I get when I go directly into reflect

    upload_2020-11-30_13-10-2.png

    upload_2020-11-30_13-10-48.png

    When I install the reflect package I'm getting the following errors on the console

    upload_2020-11-30_13-12-5.png
     
  2. garrido86

    garrido86

    Joined:
    Dec 17, 2013
    Posts:
    209
    I'm also facing this issue, still doing some tests, though.
     
  3. garrido86

    garrido86

    Joined:
    Dec 17, 2013
    Posts:
    209
    Ok looks like on the standard render pipeline we still have to use version 1.3.0-preview.102
     
    ken_snzk likes this.
  4. dandeery

    dandeery

    Joined:
    Jun 30, 2020
    Posts:
    47
    Is there a way to install the previous reflect package. It is only giving me the option to install 2.0.0
     
  5. garrido86

    garrido86

    Joined:
    Dec 17, 2013
    Posts:
    209
    Yes, you need to click on the little diamond and then on "See all versions" to expand the package version history:

    thing.PNG

    On the bottom right it says then "update to X.X.X-preview" which lets you jump to the selected version.
     
  6. dandeery

    dandeery

    Joined:
    Jun 30, 2020
    Posts:
    47
    Thanks. That sorted the issue
     
    garrido86 likes this.
  7. eproca_SimRTR

    eproca_SimRTR

    Joined:
    Nov 8, 2018
    Posts:
    16
    Hi, for the case that this is of any help:

    It seems that the standard Reflect shaders (for standard pipeline) are missing in 2.0. The 1.3 package contained some parts of the 1.2 viewer that had these shaders. You can find them there, but anyway I have put all the missing files here.

    Just unzip it and put the files somewhere in the assets folder. The next Reflect project that you import in the editor must show the correct materials (I am not sure if it will work if you just sync an already imported project).
     
  8. nikem

    nikem

    Joined:
    Nov 7, 2018
    Posts:
    2
    I'm having the same issue, still no remedy?
     
  9. dandeery

    dandeery

    Joined:
    Jun 30, 2020
    Posts:
    47
    Download the files mentioned in the reply by eproca_SimRTR
    Put it in the assets folder. That solved the issue for me
     
    nikem likes this.
  10. nikem

    nikem

    Joined:
    Nov 7, 2018
    Posts:
    2
    thanks it works now.
     
  11. DavidMenard

    DavidMenard

    Unity Technologies

    Joined:
    Jun 3, 2019
    Posts:
    98
    Hey! THanks for pointing it out. We'll have a fix for this in the next release. Shouldnt be too too long!
     
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