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Discussion losing joystick input if mouse clicks on another app or another part of Unity editor

Discussion in 'Input System' started by uc2022, Nov 17, 2022.

  1. uc2022

    uc2022

    Joined:
    May 20, 2022
    Posts:
    6
    I need to run my app in the Unity editor, not from a build. In this app, I'm getting the user's joystick input with
    Input.GetAxis("JoystickVertical")
    in the script.
    But whenever I click on somewhere else than the Game view or another app, I lose the joystick input until I click back on the Game view again. Why is this happening? Is this a bug? How can I prevent losing the user's joystick input when I click on somewhere other than the Game view during gameplay?
     
    Last edited: Nov 17, 2022