Search Unity

losing addressable groups when changing unity version

Discussion in 'Addressables' started by Opeth001, Dec 13, 2019.

  1. Opeth001

    Opeth001

    Joined:
    Jan 28, 2017
    Posts:
    1,117
    Hello everyone,

    each time we upgrade our unity version our project assets are not Addressables anymore, which is really anoying, so we have to recreate them again and again.

    is there any workaround for this ??
     
  2. AskCarol

    AskCarol

    Joined:
    Nov 12, 2019
    Posts:
    234
    Hey there @Opeth001! Sorry you are experiencing this issue. Can you start off by giving me more details so that we can recreate the issue? Which version of Unity and Addressables are you using?
    Thanks!
     
  3. Opeth001

    Opeth001

    Joined:
    Jan 28, 2017
    Posts:
    1,117
    Hello @AskCarol,
    we are actually in version Unity 2019.3.0f3 and Addressables 1.5.
    our last upgrade was from Unity 2019.3.0b2 with Addressables 1.1.10 verified.
    Thank you!
     
  4. Opeth001

    Opeth001

    Joined:
    Jan 28, 2017
    Posts:
    1,117
    Hello @AskCarol
    we have a new Bug to report:

    when loading a Gamebject having a Particle System Component it works correctly but instantiating it crashes in some devices.

    Oneplus2 (64bit) : works all the time

    Samsung S8 / HTC ONE X9 (64bit) : Crashes the first 2 or 3 times, then get fixed by itself. if player clears application data it will crash again for 2 or 3 times.

    Samsung A2 (32bit) (our lowest-end device supported ): it crashes ~30 times until one try works then starts to work normally.


    we are using Unity 2019.3.0f3 + Addressables 1.5 and building our players using the new BuildSettings Asset.
     
    AskCarol likes this.