Search Unity

Loosing detail when pull camera away

Discussion in 'General Graphics' started by henmachuca, Mar 3, 2017.

  1. henmachuca

    henmachuca

    Joined:
    Oct 14, 2016
    Posts:
    105
    Hello,

    I am doing a 3D game with isometric view.
    It's not placed that far from the player at all... but enough so some of the textures and specially the normal maps loose its detail, so the textures all seem kinda of blend for my taste.

    Is there a way I can increse the treshold before the câmera start to cuts away the meshes details?


    Thanks
     
  2. MSplitz-PsychoK

    MSplitz-PsychoK

    Joined:
    May 16, 2015
    Posts:
    1,278
    I'm not exactly sure what effect it has, but there is a "mipMapBias" value you can set through scripting on Textures.
     
    henmachuca likes this.
  3. joshenes

    joshenes

    Joined:
    Apr 18, 2014
    Posts:
    48
    Turn on trilinear/anisotropic filtering on your textures, or force on in the quality settings. This will make your textures look more crisp at a distance and has a very low performance cost to use on modern hardware.
     
    henmachuca likes this.
  4. henmachuca

    henmachuca

    Joined:
    Oct 14, 2016
    Posts:
    105
    Great thank you for all your help people! :)