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Looping Animations with pre-baked cloth simulation

Discussion in 'Animation' started by wayfray, Oct 11, 2014.

  1. wayfray

    wayfray

    Joined:
    Oct 10, 2014
    Posts:
    6
    Hi,

    I'm trying to decide between baking cloth animation vs. simuating cloth in Unity. I've imported a set of animations from 3dsmax to Unity, and I've already baked a cloth simulation (in 3dsmax) as a test for one of them. I haven't done the rest yet, because I'm concerned with the amount of work it will take to make sure the cloth will loop and blend between animations well (although there aren't too many animations to blend between). I understand I can use morph caches of the cloth to help blend the motion of the cloth, but I'm wondering if it would be better to simulate the cloth in Unity instead. I initially avoided doing it in Unity since I was under the impression that wouldn't look very good. Any opinions would be appreciated.