Hi, I am trying to to have two characters in a timeline each play their looping idle animation inside a looping timeline. However each characters idle is a different length so I get a pop when the timeline loops and the looping idles both start again from their first frame. Is there a way to have the looping animation continue from its current position when the timeline loops? One potential solution is to put the idle in the characters animation controller, rather than play it from the timeline, however with this approach there is no way to preview the idle animation without entering play mode. Thanks Neil.