Search Unity

Looping animation clip stopped after long usage

Discussion in 'Animation' started by jessfdm_sky, Feb 3, 2020.

  1. jessfdm_sky

    jessfdm_sky

    Joined:
    Nov 19, 2018
    Posts:
    12
    Hi,

    We have an application that has to run over long periods of time (weeks at least, probably months) and we have an animating sprite within the scene that just has to loop it's animation over and over.

    We have a controller with a single state change from Entry to a clip that has loop time checked.

    It was working fine for over a week and then randomly it has stopped. I've checked our log files and there doesn't seem to be anything showing an error. There is no script on the sprite.

    Is there anything I can check for to see if it may have triggered the animation to stop, especially so randomly after so long?

    Cheers!