Summary: Basically, I need to be able to loop the timeline from frame Fx to frame Fy for an amount of time that is specified by user interaction (unknown a prior). Use case: The user can Tap or Hold a button: a) A Tap triggers an effect that needs to be executed for a pre-defined duration (fixed time). b) A Hold triggers the same effect, but it loops until the user releases the button. Current status: I'm successfully achieving this by using animation states (Animator). I define 3 states: In, Stay and Out. Then, it simply works by looping Stay state while user holds the button. Question / requirement: Since Timeline was release, I wanted to try it out because it looks awesome. I implemented several effects using Timeline. But I don't know how to replicate the Hold behaviour. I only can Tap them. How can I hold / loop a sub-section of the timeline? Is this even possible? I was reading this old post: https://forum.unity.com/threads/animator-statemachine-for-timeline.463803/ that it seems to be helpful in this topic. Thanks you very much!