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Looks different on our pcs with same custom res

Discussion in 'Unity Collaborate' started by ilayshvo, Aug 24, 2020.

  1. ilayshvo

    ilayshvo

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    Aug 3, 2020
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    We had a problem with the way it all looks on our PCs.

    My friend made a feature and its of screen on my end.

    We tested it and it works well when we use the same resulotion.

    Now the problem is that we want a custom resulotion (9:16) and we both make it and it looks different again on my pc.

    Let me know if you need more infos and thank you!
     
  2. Ryan-Unity

    Ryan-Unity

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    Mar 23, 2016
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    Hi @ilayshvo, I'm sorry that you're seeing issues with setting up a similar looking game view for your project. Are you and your friend using Unity Collaborate to sync your changes across your PCs? What specifically looks different between the game views on both of your PCs? Can you attach screenshots?
     
  3. ilayshvo

    ilayshvo

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    Aug 3, 2020
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    Following are both screenshots.

    They are also on the same version of course. HisScreen.png MyScreen.PNG
     
  4. Ryan-Unity

    Ryan-Unity

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    Thank you for including those screenshots. I can see that you're both using the same aspect ratio (9:16), but have you verified that you're both using the same resolution? You can verify if you're both using the same resolution by pressing the Stats button at the top of the Scene view, between Mute Audio and Gizmos.
     
  5. ilayshvo

    ilayshvo

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    Aug 3, 2020
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    Hey Hey,

    Sorry for the late reply.

    That actually fixed our problem. The screen sizes were different.

    Is there any way to guarantee it would look the same on all screen sizes?
    Kind of like responsive design in web?

    Because our idea was to make a mobile game but could also be a web game.

    If you have a tip for that or a guide that would be very helpful, otherwise case closed:)

    Thank you very much!
     
  6. Ryan-Unity

    Ryan-Unity

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    I'm glad to hear it! For your other UI-related question, I would try asking in the UI forum about that. Sorry I can't be more helpful. I know it's definitely possible, but I'm not very familiar with that particular feature of Unity's UI.