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Question Looking to make PSX style particle effects; where do I start?

Discussion in 'General Graphics' started by FeldIV, Jul 18, 2022.

  1. FeldIV

    FeldIV

    Joined:
    Dec 16, 2018
    Posts:
    27
    If you've played a PSX game, ya'll know what I mean; those particle effects that are often used to convey things like magic, smoke, lasers, fire, sparkly stuff; examples are attached. Where do I start to make those type of particle effects in Unity?

    I know about PSX style filters, as in tricks to emulate the camera jitters, resolution, and z buffering effect (lack thereof), but I'm guessing that's different from the actual particle effects in these examples, yes?

    Where do I start? How do I do it? I'm happy to elaborate/try to articulate better, as I'm just getting my feet wet in this!
     

    Attached Files:

  2. warthos3399

    warthos3399

    Joined:
    May 11, 2019
    Posts:
    1,728
    Any base particle effect can be used in this fashion, you just need to adjust their settings to get the desired effect your looking for. In your 1st example (most are FF examples): its a fire/meteor effect modified.

    Google/official documentation/tutorials, are your best friends, as to how to impliment this. But remember this, your trying to re-create past/older systems, that were developed in a much different way, then we do now. You may think it should be easier, but its not.
     
    richardkettlewell likes this.
  3. FeldIV

    FeldIV

    Joined:
    Dec 16, 2018
    Posts:
    27
    Thanks! You've given me some stuff to think about.
     
    warthos3399 likes this.
  4. warthos3399

    warthos3399

    Joined:
    May 11, 2019
    Posts:
    1,728
    Glad to help in some way, also take note that URP/HDRP for instance, have better support for particle effects, over BuiltIn. So your version of Unity does make a difference...