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Looking to export modified Audioclips from Timeline

Discussion in 'Timeline' started by ferverence, Apr 20, 2021.

  1. ferverence


    Jul 15, 2014
    Hello <3 I have this workflow where I coded something that dynamically plays about 100 tracks in game. I had to splice these audio files with Python from a single file (splitting into individual ones) which unfortunately made some of the sounds not start at the right time. With Timeline I can easily adjust start and end of the clips. But is there a way to save back to the source Audioclip, or at least export it? If not I can try out one of the Asset Store audio tools. But I'm already knee deep in this workflow / code and I don't want to redo that piece (And do not want to modify them in an external tool). Thanks!
  2. nathanjams


    Jul 27, 2016
    You could used Unity's Recorder to record just the audio. It took a while to get Recorder to a stabled point but I've been having great results with it lately,