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Looking to export modified Audioclips from Timeline

Discussion in 'Timeline' started by ferverence, Apr 20, 2021.

  1. ferverence

    ferverence

    Joined:
    Jul 15, 2014
    Posts:
    56
    Hello <3 I have this workflow where I coded something that dynamically plays about 100 tracks in game. I had to splice these audio files with Python from a single file (splitting into individual ones) which unfortunately made some of the sounds not start at the right time. With Timeline I can easily adjust start and end of the clips. But is there a way to save back to the source Audioclip, or at least export it? If not I can try out one of the Asset Store audio tools. But I'm already knee deep in this workflow / code and I don't want to redo that piece (And do not want to modify them in an external tool). Thanks!
     
  2. nathanjams

    nathanjams

    Joined:
    Jul 27, 2016
    Posts:
    304
    You could used Unity's Recorder to record just the audio. It took a while to get Recorder to a stabled point but I've been having great results with it lately,