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looking for short-term (2-3 weeks) programming help: meshes, blend shapes, shaders

Discussion in 'Commercial: Job Offering' started by JoeStrout, May 3, 2021.

  1. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    I'm working on a VR MMO project which will be releasing its first public alpha soon. Our other developer had to leave for personal reasons, leaving me as the only coder, and my to-do list is uncomfortably long.

    So, we're looking to hire an engineer with substantial Unity experience, especially with regard to procedural mesh generation/manipulation, blend shapes, custom shaders (using ShaderLab), and performance tweaking for mobile (such as Oculus Quest).

    This will be a short-term gig — probably 2 weeks, 3 at the most. Though of course if we all get on well together and the project is a success, we would probably reach out to you again in the future.

    If interested, please PM me your details including your experience and hourly rate.
     
    RCube_game likes this.