Hello all, I wanted to ask if a pathfinding solution for Unity exists (commercial or non-commercial) which is able to do the following (see picture attached): The red blobs are the enemies and the green blob is the player. Now what I experienced mostly is that the pathfinding will result in (A). The expected solution however is (B). In (A) only the first 1-3 enemies in the first row will get close enough to the target, while the remaining ones try to find their path through the ones standing in front of them - which will result in jittering if they aren't stopped. This is possible, however I am not satisfied with the overall behavior. I thought that the remaining enemies try to surround the enemy as long as there is enough room around target - which definitely is.