Hi there, I'm currently working on a fighting game and I was looking to create a custom editor window using UI Toolkit to edit hitboxes. I already understand the basics of UI Toolkit but I'm stuck on what my next step. Currently the goal is to have a view that the user can pan around and zoom in a out of (similar to the Scene view in the Editor when in 2D mode). The view should display a sprite at the origin, and any hitboxes the player has created for that sprite. Each hitbox should be selectable and have bounding box handles that can be used to adjust the size of the hitbox. Here's a sample mockup of what I'm imagining: Does anyone have any experience or advice in implementing such a view using UI Toolkit? Any help would be greatly appreciated, thanks!