With the release of 2019.3 just around the corner, and 2020.1 in alpha, I'm at a crossroads with my project where I'll need to make a decision soon about the future of my project. I'm hoping that Unity could provide some additional guidance to developers like me on what my realistic options are. (Perhaps @Remy_Unity or @SebLagarde could provide some direction here?) My project uses HDRP along with Enlighten for Realtime GI. 2019.3 will be the last Unity version to support Enlighten if I want to keep using HDRP. But HDRP isn't "done" yet, despite coming out of preview, and there are plenty of features I was hoping to see that won't be included in the 2019.3 version of HDRP. It seems like I have the following options for my project, and I was hoping someone could tell me if there is another option I'm overlooking that's better than the following compromises. Abandon Realtime GI - This is probably the most straightforward choice, as it's the main constraint. But it has a major impact on the visuals in my project, on par with many different HDRP features. Even something as simple as a swaying light looks dramatically different with Realtime GI, and it's hard to me to give this up. But this approach would allow me to continue on to 2020.1 with HDRP, and not be version-locked to 2019.3. Abandon HDRP for the built-in pipeline - This approach would allow me to keep using Realtime GI, at the expense of pretty much everything else. None of HDRP's advanced, no Shader Graph, no Visual Effects Graph. Switch to URP - This is effectively the same as abandoning Realtime GI, since URL already doesn't support it. This so this worse than the first option, as it means losing Realtime GI, along with downgrading from HDRP to URP. Manually modify HDRP package - As new features are added to HDRP under the 2020 cycle, I could view the changes on GitHub, and try to apply bug fixes or other features to the final version of HDRP that works under 2019.3. This sounds pretty hard, depending on the changes/feature, but it means that if the HDRP team can't back-port a given fix, there's some small chance I could manually apply it to the 7.X HDRP stream locally. Stick with Unity 2019.3/4, and HDRP 7.X - This is the default choice, where I get to keep Realtime GI, but I lose out on HDRP improvements. This might end up being okay, though I don't know how much back-porting will occur with HDRP functionality. I've been on HDRP for a year now, waiting for it to stabilize, and it just seems unfortunately to have to forego HDRP improvements in 2020.1 and beyond because of the Enlighten issue. Ultimately, it seems like some pretty major trade-offs here, whichever way I go. Either I lose Realtime GI, or I lose HDPR improvements. Do I have any other options than what I've outlined here? I'm planning on releasing my game in about a year, so I don't really have the option to wait until 2021.X to see if Unity's Enlighten replacement is ready.